With the EVERSPACE 2 Stinger’s Debut update, we’re also addressing balancing and progression issues, again.
Rebalanced XP plus WIP Difficulty Settings Good thing the crafting inventory is now limitless! If you want to remove the upgrades you’ve applied, you’ll have to spend crafting ingredients to peel them off. The previous three modes are now unlocked once you master a device by maxing out its level, and you can freely swap between all three modes so long as the device isn’t on cooldown.Ĭhoose device upgrades carefully, however.
Upon acquiring a device, players can now upgrade it up to four times, improving the duration or strength of the device’s effects, increasing the number of charges, or lower cooldown timers. With all these overhauls, it is more than possible to track the location of desired resources, build a specific much-needed component, and upgrade a desired perk or craft a catalyst.ĭevice progression has been fundamentally changed. More will appear in the future, opening up new customization routes by tampering with item modifiers themselves. Also, this is just the first round of catalysts. Instead of being dropped from random enemies, catalyst blueprints can only be found from high-risk location bosses. Speaking of additions, catalysts are powerful new craftables that can directly specialize an item’s prefix through modification, however, the blueprints themselves are harder to find. Experts put the origins of Okkar space exploration and technological development at some one thousand solar years before humans.
Nonetheless, this has not prevented Okkar technology from developing on par withto human advancement, although distinctively different in design and function. Private corporations do not exist in Okkar society, the concept of capitalism was unknown until the arrival of Colonials in the 30th Century. The Okkar Fleet manufactures its own ships, weaponry, and mining equipment without the aid of independent contractors. With the introduction of these ships, time to share some lore with those not familiar with the Okkar that were introduced in the predecessor. With the continuation of the story, we also introduce new enemy ships, like the Okkar Clerical Corvette and the Okkar Prime units. As many of you might recall, Adam now has to prevent a computer virus from spreading all over the DMZ that he has accidentally unleashed, so he’ll need help from his new, dubious hacker friend, Fallon Pango. We also added the 2nd part of the multi-stage side mission Parasite. I would have kept playing if there was more story to be discovered. Freelancer was pretty damn flawed as well, after all. Sounds pretty negative I guess, but don't let that stop you from trying it out. Or at least went with a different implementation. Kind of wish the devs hadn't gone the looter shooter route. I'm going to wait until they've added more content and worked on the systems a bit before playing this again. So none of that fighters handling like atmospheric craft bs ala star wars or starlancer etc. On the upside you do get newtonian flight with inertial dampeners off, and it's 6 axis flight in general. Ship and special equipment balance is pretty skewed right now, and the regular weapons don't seem all that exciting tbh. Point cost for stat upgrades increases each time you upgrade the same stat and the upgrade item was fairly rare. You can augment them a little bit with some extra item (gotta stack 3 of these for an upgrade point). You get a sort of unlock point for special modes/modifiers of special equipment, but all of the current ships only carry a max of 2 of these, and only one mode each can be active at the same time. There is too little happening with each level up. Maybe randomly generated missions level with you? Didn't check. Level limit is 14 right now, which I reached in 9-10 hours maybe? Enemies are also levelled, but most areas/missions seem to have a fixed level. All the weapons are the same from beginning of the game to the (current) end, just that stats and some bonus stuff change. Keep in mind that it's basically a looter shooter.
Cutscenes right now are still WIP, especially later on as it's just a woman narrating what I guess is the story board. They do kind of an interesting thing where they have some puzzles of sorts in the game. Their suggestion to switch to dx11 didn't change anything for me.Ĭurrently there is only a short introduction (idk how long, but nowhere near the 20 hours I've seen mentioned, I played through it all in 12.1 hours according to steam and that's with some idle time and doing too much randomized content) to the story campaign and a bunch of side stuff. If I go into the menu where you change your input bindings it suddenly goes down to the 30's lol) on top end rigs as well. It runs awkwardly (some scenes fps in the low hundreds, some in the 40s.